This film's unsatisfying status as a set-up, rather than a main event.
An admission to fans of World of Warcraft that this wouldn't quite be their Azeroth: the film turns the clock back a generation to tell, roughly, the story of the 1994 strategy game Warcraft: Orcs & Humans, and is more focused, but much reduced in scope from WOW's vivid tableau of squabbling races.
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And, intentionally or not, it stumbles on an interesting parable in its sympathetic treatment of the outwardly gruesome orcs: they are zealous but desperate fugitives of an uninhabitable world, trying to claw their way to safe harbour on the humans' green and pleasant land.
For a Warcraft fan, there are pleasures to be had in seeing this world on the big screen, too.
Above all, that subtitle suggests that the film's director and co-writer Duncan Jones - the talented director of sci-fi nuggets Moon and Source Code - has set out to begin an ascent of the mountain of lore created by Blizzard's head writer Chris Metzen and his team over the course of 20 years, and that this task has overwhelmed what should have been his primary goal: giving life to the anarchic pop-fantasy universe still loved and inhabited by millions of players worldwide.
In World of Warcraft, it's the place that matters, not the story - something perhaps even Blizzard itself doesn't fully understand.